Atara Tower
Want to know more about thought magic?
You ask the Librarian at Aurora Library's front desk to use the Atara Tower telegem.
"What's your interest, traveler?" The Librarian's left brow rises with his question.
Caught off-guard by his suspicious tone, you reply, "I'm just curious."
He presses, leaning on the counter. "About the grounds, the lens, or in magic?"
"Yes?" you respond.
A smile covers the Librarian's face, his brown eyes glinting with his laugh. "I have to ask," he says apologetically. "Atarans live there, you see, and don't like to be disturbed for just any tourist."
He reaches under the desk and fiddles around for a moment where you can't see as he continues. "We try to be sure there's at least a real interest." His voice lowers confidentially. "I hear about it otherwise. Don't like to make the atarans unhappy." He hands you a green gem with two levers labeled in gilded writing. "Know how to use it?"
Examining it a moment you ask, "Pull the one labeled Atara Tower to head there, and then pull the other to return?"
"You got it," he says with a genial side nod. "About as straightforward as it gets."
You bow your thanks and flip the lever labeled "Atara Tower."
The world blurs, then fades and you blink. Suddenly, new blurry colors greet your eyes, more muted than before, while a chill gusty wind prickles your arm hairs. The blurred colors resolve and you realize you stand before the arched wooden door of a soaring stone tower. Craning your neck, you see a glass panel leaning out to accommodate a large room at the top. It has a strangely violet look to it. Pocketing the telegem, you strain a bit to pull the tower door's iron ring outward, and enter.
Warmth brushes your face as you quickly work to close the door, lest you let in too much cold. You turn to find a roaring fire to your right, merry flames dancing under a stone arch. Gilded letters reading "PROTECT AND UNITE" decorate the arch. On your left, a small counter sports a hanging sign, which says, "Ring chime for questions." You realize a single gigantic copper tube dangles from the ceiling to the counter's left, and a small padded hammer rests on the counter's top. Another arched door stands ahead with a painted sign above it: "Library."
Tempted to ring the chime just to hear how loud, low, and long it lasts, you consider the Librarian's comment about atarans' distaste for being bothered and decide against it. Instead, you push through the next door to the Library, hoping its elongated creak doesn't disturb the residents, either.
You smell leather, burning oil, and ink. Dim light reveals bookshelves lining rising circular walls. A spiral staircase grants access to rows of landings as its wooden steps twist upward, disappearing into the stone ceiling where a strange violet light shines in. Thin wrought-iron rails guard the steps and landings, dotted with book-strewn desks and misaligned chairs.
Determined to check out that upper room, you begin the long ascent, boots leaving more footprints on the dusty steps; there aren't many. Quite a few steps later, you finally break through the top to find a large, circular, open room walled by floor-to-ceiling outward-slanting glass. Here, daylight and violet light mix, but the panoramic view of the isle is stunning: the shorter, but majestic keep and its city; the farmlands; orchard; pasture; training grounds; cliff-like battlements surrounding the entire isle; and even the large stone bridge connecting the isle to the closest shore - all encircled by calm, blue water with the barest hint of land in the distance.
Looking up, you see the source of the violet light through a glass circle in the ceiling. The tower's famed lens reflects the sun's rays in a fascinating display of human ingenuity that can be seen on the far shores of the lake, reflecting different colors depending on your distance from it. The spiral staircase continues upward, and, ascending, you open a door - only to discover a biting wind. The door bangs closed in your haste to escape the chill, and you wince, pausing a moment. Hearing no complaints, you decide you can see the lens well enough from here. Besides, you're curious about how magic works.